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PocketSCUMM build 03/12/02


Postby » Mar 13, 2002 @ 1:21am

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Postby andys » Mar 13, 2002 @ 1:30am

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Postby Marconelly » Mar 13, 2002 @ 3:08am

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Postby Mike Bannick » Mar 13, 2002 @ 7:26am

The president has been kidnapped by ninjas.
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Postby Arisme » Mar 13, 2002 @ 8:18am

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Postby Mike Bannick » Mar 13, 2002 @ 8:52am

The president has been kidnapped by ninjas.
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Postby Marconelly » Mar 13, 2002 @ 4:45pm

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bug in sam and max

Postby baco » Mar 13, 2002 @ 9:50pm

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bug in sam & max

Postby Mark » Mar 14, 2002 @ 1:35am

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Postby Ender » Mar 14, 2002 @ 9:26am

ScummVM doesn't support the miscOp needed to do the graphics effects the flashlight requires - yet.

I'll try and get around to looking at it sometime in the next week or two.

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Postby » Mar 14, 2002 @ 9:42am

Hey, you're actually one of the people on the ScuummVM dev team! Good to see you're taking an active interest in PocketScumm :)
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Postby Guest » Mar 14, 2002 @ 10:06am

Of course I take an intrest - how else can I play my own engine on my iPaq? :)

I'm also planning to merge the PocketScumm port straight into the main ScummVM CVS sometime in the next week - that should make it easier to keep PocketScumm updated with our latest work.
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Postby Ender » Mar 14, 2002 @ 10:09am

Whoops, forgot to log in.
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Postby Arisme » Mar 14, 2002 @ 10:29am

nice, nice :lol:

cleaning my sources for an easiest merge now :)
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Postby Marconelly » Mar 14, 2002 @ 4:33pm

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Discuss this port of ScummVM for the Pocket PC.

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