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ScummVM/PocketSCUMM version 0.3.0b released !


Postby Arisme » Dec 24, 2002 @ 1:45am

no need for a screenshot of the garbled screen in fact, I fixed it for the HPC alpha ... a screenshot of the other problem would be appreciated :wink:
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Not really constructive....

Postby Yankees » Dec 24, 2002 @ 8:32pm

I wanted to write in and thank you for porting this Arisme! wonderful job. I've tried Monkey1, 2, Indy (Atlantis) and DOTT. Everything works great on my iPaq 3835. DOTT with the speech looks JUST like it does on the PC. amazing!

Brings back memories......

P.S. is PocketScumm optimized for the faster XScale CPUs? I bought a Dell Axim X5 (400MHz) for my client, and it's just sitting here right now. wonder if it works better on that......
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Indy 3

Postby Raffelski » Dec 26, 2002 @ 2:56pm

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Postby Marconelly » Dec 26, 2002 @ 9:11pm

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Postby Arisme » Dec 27, 2002 @ 9:50am

I know that the 0.3 builds are noticeably slower (mainly because the ScummVM core switched to C++ which created more indirections in the code, and same goes for the new iMuse system) - I think that this is going to get better in the new versions (the iMuse code is already faster in the current CVS), and I'll spend some time to do some real profiling for a next release, once the code base is stable

and for the Sam'n'Max bug, well, I'm still waiting for a saved game ... lots of reports but no saved game yet :wink:
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Postby Arisme » Dec 27, 2002 @ 9:55am

Yankees> PocketScumm is not optimized for XScales ... although I guess it'll work quite nicely on a *proper* XScale implementation (MyPal/Zayo)

Raffelski> you must have the 256 colors version of Indiana Jones 3 (CD-Talkie version)
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Indy 3

Postby Raffelski » Dec 27, 2002 @ 10:25am

That will be the search again (It took me some time to find the CD version of MI1)...

Thanks any way! Keep up the great work! They just don't make games like this anymore.
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Postby Arisme » Dec 27, 2002 @ 10:45am

sad but true :cry: that last decent adventure that I've played was Sanitarium, and this was 3 years ago ...
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Postby Raffelski » Dec 27, 2002 @ 10:49am

Btw, does Indy 3 require a special directory name like with Loom and Zak?
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Postby Arisme » Dec 27, 2002 @ 10:52am

yes, you need to install it in a directory called indy3
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Postby Marconelly » Dec 29, 2002 @ 2:00am

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Postby Arisme » Dec 29, 2002 @ 2:18am

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