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Sam and Max exception


Sam and Max exception

Postby sable_laser » Aug 13, 2003 @ 11:24am

I have found a bug playing Sam and Max, I always get an exception when after having aligned the aligators, I reach the place where max is "captive". You have to use the door to set him free, but if you pick max and use it with the door you get the excepcion.
I have a Dell Axim X-Scale 400MHz with PocketScummvm 0.5.1.
Anyone with the same exception?????
sable_laser
 


Postby Arisme » Aug 13, 2003 @ 12:57pm

saved game please (no time to track bugs right now, but don't worry I'm keeping them :wink:)
Arisme
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Postby Arisme » Aug 13, 2003 @ 5:23pm

Arisme
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Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
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Postby Arisme » Aug 14, 2003 @ 12:42am

thanks for the saved game - note that this is not blocking (you can just use the door and Max will go out), but I'll investigate anyway :wink:
Arisme
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Posts: 1453
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Postby sable_laser » Aug 14, 2003 @ 9:33am

Hi Arisme,
First of all, thanks for your great port, I am really enjoing playing with all this oldies goldies. :D
Another minor thing I have noticed, in case you want to look at it. I have been playing the minigames, all of then work fine and without problems, but there is a minor glitch in the car bomb. If you use the megabomb, then all the boxes you had uncoverd appear covered again, and as you continue playing, they become uncovered in phases. After three shots you will have all the boxes uncovered again. It doesn't stop you and you can continue with the minigame fine, but for a couple of shots you don't know where did you shoot before.
You can use the saved games I sent you because the minigames are in both of them.

thaks again for everything
sable_laser
 


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