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Counter clockwise rotation


Counter clockwise rotation

Postby odin » Sep 21, 2003 @ 9:32pm

Hey Arisme.

First off, I'd like to say that I can't thank you enough for your work on this port. Your port of ScummVM was actually one of the single reasons for me to get myself a PocketPC just recently.
However, there is a single thing that's been nagging me.

You've been asked this question before in this forum, but just for the hell of it, I'd like to bring it up again:

Would it be possible for you to include a counter clockwise rotation of the playing field for us lefties? Being lefthanded and playing games like Sam & Max and Beneath A Steel Sky where right clicks are essential is really not an option. I love them both and I've tried playing them a few times on the handheld, but have been forced to quit after half an hour of play or less, due to my right wrist gitting sore from holding the PocketPC in an akward postion in order to reach for my right click-mapped button.

I'm not an avid coder, but it would seem that including this option should pose no large problem, nor take a big chunk of your time, since I'm guessing you can re-use your existing viewport code with a minor alteration. An extra tap on the monkey could bring up this additional rotation.

I really hope you'll consider this as it would make a world of difference to all us poor lefthanded LucasArts-fanboys. ^_^

Once again, keep up the good work.
odin
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Postby Arisme » Sep 21, 2003 @ 10:02pm

Arisme
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Postby Arisme » Sep 21, 2003 @ 10:10pm

Arisme
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Postby odin » Sep 22, 2003 @ 9:49am

Hahahahaha. Well thanks a lot, Arisme.
At least this simple switch will shut up the lefthanded crowd for a while.
No sweat about the dirty code. I have yet to see a single project on sourceforge that did not need a complete rewrite at one point.

From messy code great software grows.
odin
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Postby Arisme » Sep 22, 2003 @ 9:52am

the engine is very clean right now, but I'm way behind with the WinCE code :D
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Postby hexa » Nov 10, 2003 @ 1:43pm

hexa
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