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Preparing for 0.7.0 release


Preparing for 0.7.0 release

Postby Arisme » Dec 13, 2004 @ 1:06am

Hi folks

We intend to release a 0.7.0 build for Christmas (approximately), and I'm restarting ARM (semi) daily builds for the time being.

Only the disappearing clock issue has been fixed regarding the CE problems, but I'll slowly catch up and keep you informed.

In the meantime you can test the builds with your favorite game and report your results here !

Daily builds available on http://arisme.free.fr/PocketScumm in 0.7.0 release candidate section

List of "hot" spots / regressions to check

I'll update this list with the tests done and problems

* Memory usage in Broken Sword 2 (if it crashes right away, there's still a slight problem :wink:)

* Memory usage in Digital Imuse game (The Dig, Curse of Monkey Island, Full Throttle). If the game crashes suddenly, this could be the reason (famous locations include the cannon immediately outside the ship in Monkey 3, or the place just after the first attack in Full Throttle)

* Insane mini-games support (Full Throttle)

* Synchronization in Smush movies (compressed / not compressed)

* VGA mode (640x480) for rescaled 320x200/320x240 games

* Native VGA mode for Broken Sword 2, Monkey 3, and others

* Crashes in the beginning of FOTAQ

New version 20th December

Smartphone support is back 8)

Tested with Digital Imuse games, the sound is better than before

Fixed possible crash with Broken Sword movies (if you don't see the movies, you don't have enough memory :wink:)

And other mixed tweaks ...
Last edited by Arisme on Dec 26, 2004 @ 11:10am, edited 2 times in total.
Arisme
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Postby Cyril » Dec 17, 2004 @ 3:30pm

Cyril
 


Postby Arisme » Dec 21, 2004 @ 2:31am

New version (20th December), check the first post for details !
Arisme
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Joined: Jan 27, 2002 @ 1:07am
Location: France


Postby Guest » Dec 21, 2004 @ 10:58am

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