Hi folks
We intend to release a 0.7.0 build for Christmas (approximately), and I'm restarting ARM (semi) daily builds for the time being.
Only the disappearing clock issue has been fixed regarding the CE problems, but I'll slowly catch up and keep you informed.
In the meantime you can test the builds with your favorite game and report your results here !
Daily builds available on http://arisme.free.fr/PocketScumm in 0.7.0 release candidate section
List of "hot" spots / regressions to check
I'll update this list with the tests done and problems
* Memory usage in Broken Sword 2 (if it crashes right away, there's still a slight problem )
* Memory usage in Digital Imuse game (The Dig, Curse of Monkey Island, Full Throttle). If the game crashes suddenly, this could be the reason (famous locations include the cannon immediately outside the ship in Monkey 3, or the place just after the first attack in Full Throttle)
* Insane mini-games support (Full Throttle)
* Synchronization in Smush movies (compressed / not compressed)
* VGA mode (640x480) for rescaled 320x200/320x240 games
* Native VGA mode for Broken Sword 2, Monkey 3, and others
* Crashes in the beginning of FOTAQ
New version 20th December
Smartphone support is back
Tested with Digital Imuse games, the sound is better than before
Fixed possible crash with Broken Sword movies (if you don't see the movies, you don't have enough memory )
And other mixed tweaks ...