I can't express enough how great it is to be able to work back and forth with the creators of this game to help us make more levels! Your willingness to share information to make it easier is nothing short of spectacular! Thank you!
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And on my next note, thanks to your support, I have created a <B>NEW LEVEL</B>, and it will be available for download from:
Just as soon as he posts it! I've emailed him the zip containing all needed files, and detailed instalation instructions! If anyone just can't wait till it's posted on the site, just post your email address, and I'll send it to you.
The new level is entitled "<b><i>Cabin in the Hills</b></i>"
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<b><i>Custom Snails levels available at BurningSheep's <a href = "http://vulcanus.its.tudelft.nl/robert/snails.html">S n a i l s Web site!</i></b>
I can tell that soon tonns of people will be releasing new levels for Snails. My only concern is that I may run out of ram on my iPaq 3835. I was wondering if in a future release, you could make a way for extra levels to be stored on a removable storage card so that they don't have to take up precious system ram? Perhaps putting the level.dat file in the snails directory, and having it point to the location on the storage card.
Keep up the good work!
-B
<b><i>Custom Snails levels available at BurningSheep's <a href = "http://vulcanus.its.tudelft.nl/robert/snails.html">S n a i l s Web site!</i></b>
I'll just pretend that my wife typed that last line, okay?
The texture looks cool, but just out of curiosity, how big is the file? I tried using dithering once, and the file was over a meg.
Right now you can store Snails on a storage card, and add the levels. Is there something that requires you to run Snails from system RAM, or do you just prefer it that way?
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