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Make custom levels NOW :-)


Postby Mike Bannick » Apr 20, 2002 @ 3:58am

I made another level as well and it doesnt load. If anyone wants to help me ill post it.
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Postby R0B » Apr 20, 2002 @ 4:09am

I too got my first level to work, but now it doesn't work any more. I wonder if the exec file is currupting itself. I am going to redownload it, and see if it works.
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Postby randall » Apr 20, 2002 @ 5:11am

Screenshots may not help much, but everyone else has been using their Graphics program to just save the entire scene as a JPG (or eikes annoying PNGs :) ). That way we can see how the whole thing looks.

I have yet to see ANYONE send me their files, when they are having problems. I can solve it in about 3 seconds, and then post the results for EVERYONE. It doesn't do me any good to guess what steps you are skipping.
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Postby Mike Bannick » Apr 20, 2002 @ 6:16am

The president has been kidnapped by ninjas.
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Postby randall » Apr 20, 2002 @ 7:18am

The content of the image doesn't matter. The only time I had a problem converting an image is when it was 2000x1500- too big apparently. If you are using the 24-bit BMP format, the filesize of your 945x480 BMP [edit: 945x540 BMP is correct] will be exactly the same as everyone else. Because those BMPs are NOT compressed.

Make sure you aren't checking the "compress" checkbox when you save. If you are, then shame on you and notify us and you will be redeemed.

Just email it: randall@devastation3.com

PLEASE zip the files, because they compress very well.
Last edited by randall on Apr 20, 2002 @ 10:06am, edited 1 time in total.
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Postby Loopy » Apr 20, 2002 @ 7:44am

945x480!!???
i used 945x540could that be why some of my levels dont work? although some do
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Postby Mike Bannick » Apr 20, 2002 @ 7:49am

hehe i made this image the same as my last level so i didnt compress it :D
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Postby randall » Apr 20, 2002 @ 10:05am

945x540 is correct.

Sorry about that.
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Postby Mike Bannick » Apr 20, 2002 @ 10:09am

Btw I sent my level. You will have to edit the levels.dat file to include it tho...
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Postby BurningSheep » Apr 20, 2002 @ 1:05pm

Do you want custom Snails levels? Click
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Postby randall » Apr 20, 2002 @ 2:18pm

Well, I can tell you that I know for a fact that people that are having load problems have screwed up the DAT. Snails for PPC doesn't have a popup box that tells you a file is missing, does it?

The Win32 version does- that is what we used for debugging the content.

Mike B, I read your email and replied.

I'll tell you what, I am going to make a GENERIC DAT for you guys to use. All you have to do is name your file according to what the DAT says. Like:

[LEVEL]
InternalName = "project"
Name = "Project File"
Description = "Super top-secret level, carefully crafted by the Moogums."
Background = "project_bg.zbm"
Foreground = "project_fg.zbm"
LoadScreen = "project_ld.zbm"
Preview = "project_sm.zbm"
Music = "egypt.xm"
SnowPic ="fx\smoke.zbm"
SnowBlt = 1
SnowAnim = "AAAABBCCDDEEFFGGHHDDCCBB"
SnowAnim = "AAAAAAAABBBBCCCCDDDDEEEEFFFFGGGGHHHHDDDDCCCCBBBB"
SnowAnim = "AAAABBBBCCCCDDDDEEEEEEEEEDDDDCCCCBBBB"
SnowAnim = "C"
SnowAnim = "AAAABBBBCCCCCCCCBBBB"
SnowAnim = "AAAAAAAABBBBBBBBCCCCCCCCBBBBBBBB"
SnowMode = 4
SmokePic = "fx\smoke.zbm"
SmokeMode = 1
Gravity = 100
Resistance = 100


As long as you name your files starting with project_ and place them in the main Snails folder, it should load with no problems. I haven't tested this, so notify me if it doesn't work. Be sure you have ALL 4 ZBM files. if one of them is missing it most likely won't load.

AND DON'T DISTRIBUTE THIS DAT WITH YOUR MAP, make your own. The DAT you are distributing with your map should contain your map info ONLY. Eventually we are moving to a .LEV file. Each map will have its own .LEV, intead of trashing the LEVELS.DAT file. This will make it a little easier to distribute files.

Also, to keep things neat and tidy for other people, please keep your maps in their own folder. Otherwise, the main Snails directory is going to be a mess.
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Postby accolon » Apr 20, 2002 @ 5:48pm

<div align="center">
<b>while (!asleep()) sheep++;
</b></div>
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Postby R0B » Apr 20, 2002 @ 7:01pm

here is a little tidbit of info, that was causing my problems. When everything (the converter and the image files and the shortcut) was in "C:\Documents and Settings\Rob\My Documents\Pics" it worked just fine. But, when I made a new directory in that folder called "sheep" (dir = "C:\Documents and Settings\Rob\My Documents\Pics\sheep") and copied everything over, the converter only made a 16 byte file. I have XP professional, 512 megs of ram, and kick ass graphics card, and I enjoy long walks on the beech. Could there be a problem with the way the converter was coded, that the path could only be so long?
"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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Postby BurningSheep » Apr 20, 2002 @ 7:42pm

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Postby R0B » Apr 20, 2002 @ 8:04pm

Two things. First, I copied the exec "BMP2ZBM.exe" to the new folder, and then made a new shortcut for it.

Second, I have just sent out my second level set.

It is a worms based level (or worms weapon based level). This one takes full advantage of all avalible playing space, and offers the ability to use many different strats. I.E. cover from strikes, fall damage, king of the hill (you can knock you oponent of, and then fire at him while he struggles to get back to the top), and much more. Enjoy. :D
"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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