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Postby fast_rx » Apr 10, 2004 @ 4:16pm

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Postby Kak » Apr 10, 2004 @ 4:25pm

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Postby Pejo Software - Per » Apr 10, 2004 @ 8:10pm

MsgWaitForMultipleObjects is definately better because if a broadcast message are sent you risk that the system (or process sending the message) will hang for 200 ms.

So instead of Sleep do:
MsgWaitForMultipleObjects(0, NULL, FALSE, 200, QS_ALLINPUT);

Another approach would be not to run the game(/application) loop at all when the app is minimized but it depends on what your game(/application) must do when it is minimized.
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