PocketFrog really wasn't designed with cross-platform considerations in mind. PocketHAL is currently being ported to other platforms and until this is done, I can't predict in which direction PocketFrog needs to move.
As it currently stands, PocketFrog is still a really useful library and can be easily modified since the source code is available. I know one version was built with PocketHAL and reported to work. It may not be the perfect integration some of you are looking for, but it gets the work done.
I will release PocketFrog v0.8.0 with PocketHAL properly integrated. It just won't have all the features I was hoping to put there (ex: the new shaders based on templates). I also won't have the time to convert/create all the project files needed for the samples.
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