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PocketFrog using PocketHAL


PocketFrog using PocketHAL

Postby j.edwards » Mar 29, 2004 @ 12:46am

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Postby Kzinti » Mar 29, 2004 @ 10:12pm

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Postby HTK » Mar 29, 2004 @ 11:48pm

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Postby fzammetti » Mar 30, 2004 @ 12:11am

While I understand what Thierry said, I have to agree with HTK.

I was very much looking forward to the option of a fully-supported PH-based PF, but now I won't be holding my breath, as per Thiery :)

Ah well, look at it this way... he didn't say he's NOT doing it, it's just not going to be this weekend is all :)
Last edited by fzammetti on Mar 30, 2004 @ 3:08am, edited 1 time in total.
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Postby Kzinti » Mar 30, 2004 @ 2:49am

PocketFrog really wasn't designed with cross-platform considerations in mind. PocketHAL is currently being ported to other platforms and until this is done, I can't predict in which direction PocketFrog needs to move.

As it currently stands, PocketFrog is still a really useful library and can be easily modified since the source code is available. I know one version was built with PocketHAL and reported to work. It may not be the perfect integration some of you are looking for, but it gets the work done.
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Postby StephC » Mar 30, 2004 @ 3:08am

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Postby Kzinti » Mar 30, 2004 @ 3:28am

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Postby Mr X » Mar 30, 2004 @ 3:31am

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Postby Kzinti » Mar 30, 2004 @ 5:21am

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Postby Pejo Software - Per » Mar 30, 2004 @ 8:07am

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Postby Johan » Mar 30, 2004 @ 8:48am

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Postby j.edwards » Mar 30, 2004 @ 10:42am

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Postby Sparkie » Mar 30, 2004 @ 11:27am

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Postby Conan » Mar 30, 2004 @ 12:18pm

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Postby Kzinti » Mar 30, 2004 @ 5:24pm

I will release PocketFrog v0.8.0 with PocketHAL properly integrated. It just won't have all the features I was hoping to put there (ex: the new shaders based on templates). I also won't have the time to convert/create all the project files needed for the samples.
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SDKs for fast and robust device-independent access to Pocket PC display hardware.

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