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Help PF catch up with GD!


Postby Kzinti » Sep 23, 2003 @ 9:41pm

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Postby fzammetti » Sep 23, 2003 @ 9:50pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby warmi » Sep 23, 2003 @ 9:58pm

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Postby fzammetti » Sep 23, 2003 @ 10:07pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby warmi » Sep 23, 2003 @ 10:11pm

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Postby Kzinti » Sep 23, 2003 @ 10:18pm

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Postby mlepage » Sep 24, 2003 @ 12:03am

www.scalenesoftware.com
Great games for your Palm and Pocket PC!
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Postby drgoldie » Sep 24, 2003 @ 7:45pm

some time ago i was already thinking about how to do a fast per-pixel collision detection between two sprites. the idea i came up with was to use "mipmapped" collision masks.

so you do a comparision between very coarse (small) masks first. if the tests succeeds you go down one level into the section(s) where the intersection did not failn...

this should work quite fast.
(in fact the idea is stolen from hiararchical z-buffers).

i recently started my own graphics (application) framework (called PocketKnife), since pocketfrog did not suit all my needs.
for an allnew - and actively developed - version of pocketfrog i'd be happy to contribute stuff.
e.g. a console like text output (nice for debugging), a macro block (90° steps) rotator (very fast due to good cache using), etc...

we will also release our OpenGL & OpenGL|ES (subset) implementation at the end of the year. maybe (at least as an extension) this would also fit in there...

bye,
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Postby Presto » Sep 24, 2003 @ 8:01pm

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Postby Conan » Sep 25, 2003 @ 7:26am

What is Best in Life ?
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Postby Johan » Sep 25, 2003 @ 7:53am

Johan Sanneblad, M.Sc, Ph.D
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Postby Kzinti » Sep 25, 2003 @ 8:19am

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Postby Johan » Sep 25, 2003 @ 8:51am

Johan Sanneblad, M.Sc, Ph.D
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Postby mlepage » Sep 25, 2003 @ 4:08pm

www.scalenesoftware.com
Great games for your Palm and Pocket PC!
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Postby Presto » Sep 25, 2003 @ 7:02pm

Last edited by Presto on Sep 26, 2003 @ 3:01pm, edited 1 time in total.
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SDKs for fast and robust device-independent access to Pocket PC display hardware.

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