Hello!
uEngine init...
Platform :
Dell Axim X5/WinCE
Screen orientation : portrait
Dithering : 16bits
Load uEngine settings
game start : loading...
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uEngine 2D benchmark v1.0
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>> Init
archive name set to \ppc\data.pak
uncompress file : sprite32x32.tga 45ms
BigBuffer usage : 1 of 1024 KBytes 99 percents free
ZBuffer usage : 935 of 1024 KBytes 8 percents free
load 1 sprites : sprite32x32.tga idx : 10 to 10 3ms
uncompress file : sprite32x32alpha.tga [cached] 0ms
BigBuffer usage : 3 of 1024 KBytes 99 percents free
ZBuffer usage : 935 of 1024 KBytes 8 percents free
load 1 sprites : sprite32x32alpha.tga idx : 12 to 12 1ms
uncompress file : sprite128x128.tga [cached] 0ms
BigBuffer usage : 18 of 1024 KBytes 98 percents free
ZBuffer usage : 935 of 1024 KBytes 8 percents free
load 1 sprites : sprite128x128.tga idx : 11 to 11 17ms
uncompress file : sprite128x128alpha.tga [cached] 0ms
BigBuffer usage : 50 of 1024 KBytes 95 percents free
ZBuffer usage : 935 of 1024 KBytes 8 percents free
load 1 sprites : sprite128x128alpha.tga idx : 13 to 13 20ms
>> Ready
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Press any key to start...
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BltFastColorkey 32x32 :
81 ms
BltFastColorkey 32x32 50% opacity :
407 ms
BltFastColorkey 32x32 10% opacity :
400 ms
BltFastColorkey 128x128 :
1073 ms
BltFastColorkey 128x128 50% opacity :
5555 ms
BltFastColorkey 128x128 10% opacity :
5554 ms
AlphaBltFast 32x32 :
227 ms
AlphaBltFast 128x128 :
6933
FillRect 32x32 :
69 ms
FillRect 32x32 50% opacity :
156 ms
FillRect 32x32 10% opacity :
469 ms
FillRect 128x128 :
1098 ms
FillRect 128x128 50% opacity :
3845 ms
FillRect 128x128 10% opacity :
8967 ms
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Bench complete !
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Press any key to exit...
game exit
@ bientot

,
Joshu.