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GapiDraw vs PocketFrog - preliminary benchmark report


Postby StephC » Feb 4, 2004 @ 5:29pm

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Last edited by StephC on Feb 4, 2004 @ 5:35pm, edited 1 time in total.
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Postby StephC » Feb 4, 2004 @ 5:33pm

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Postby Guest » Feb 4, 2004 @ 8:59pm

uEngine init...
Platform : Unknown/WinCE
Vendor Sring ID : hp iPAQ h1940
Screen orientation : default (portait)
Dithering : default (16bits)
Load uEngine settings
settings.ue does not exist : Loading default settings
game start : loading...
---------------------------
uEngine 2D benchmark v1.0
---------------------------
>> Init
archive name set to \My Documents\ppc\data.pak
uncompress file : sprite32x32.tga 19ms
BigBuffer usage : 1 of 1024 KBytes 99 percents free
ZBuffer usage : 935 of 1024 KBytes 8 percents free
load 1 sprites : sprite32x32.tga idx : 10 to 10 1ms
uncompress file : sprite32x32alpha.tga [cached] 0ms
BigBuffer usage : 3 of 1024 KBytes 99 percents free
ZBuffer usage : 935 of 1024 KBytes 8 percents free
load 1 sprites : sprite32x32alpha.tga idx : 12 to 12 1ms
uncompress file : sprite128x128.tga [cached] 1ms
BigBuffer usage : 18 of 1024 KBytes 98 percents free
ZBuffer usage : 935 of 1024 KBytes 8 percents free
load 1 sprites : sprite128x128.tga idx : 11 to 11 13ms
uncompress file : sprite128x128alpha.tga [cached] 0ms
BigBuffer usage : 50 of 1024 KBytes 95 percents free
ZBuffer usage : 935 of 1024 KBytes 8 percents free
load 1 sprites : sprite128x128alpha.tga idx : 13 to 13 15ms
>> Ready
---------------------------
Press any key to start...
---------------------------
BltFastColorkey 32x32 : 51 ms
BltFastColorkey 32x32 50% opacity : 365 ms
BltFastColorkey 32x32 10% opacity : 354 ms
BltFastColorkey 128x128 : 445 ms
BltFastColorkey 128x128 50% opacity : 4451 ms
BltFastColorkey 128x128 10% opacity : 4451 ms
AlphaBltFast 32x32 : 200 ms
AlphaBltFast 128x128 : 5029
FillRect 32x32 : 65 ms
FillRect 32x32 50% opacity : 170 ms
FillRect 32x32 10% opacity : 442 ms
FillRect 128x128 : 896 ms
FillRect 128x128 50% opacity : 2829 ms
FillRect 128x128 10% opacity : 7151 ms
---------------------------
Bench complete !
---------------------------
Press any key to exit...
game exit
Guest
 


Bench Result

Postby joshu » Feb 4, 2004 @ 10:26pm

Hello! :D

uEngine init...
Platform : Dell Axim X5/WinCE
Screen orientation : portrait
Dithering : 16bits
Load uEngine settings
game start : loading...
---------------------------
uEngine 2D benchmark v1.0
---------------------------
>> Init
archive name set to \ppc\data.pak
uncompress file : sprite32x32.tga 45ms
BigBuffer usage : 1 of 1024 KBytes 99 percents free
ZBuffer usage : 935 of 1024 KBytes 8 percents free
load 1 sprites : sprite32x32.tga idx : 10 to 10 3ms
uncompress file : sprite32x32alpha.tga [cached] 0ms
BigBuffer usage : 3 of 1024 KBytes 99 percents free
ZBuffer usage : 935 of 1024 KBytes 8 percents free
load 1 sprites : sprite32x32alpha.tga idx : 12 to 12 1ms
uncompress file : sprite128x128.tga [cached] 0ms
BigBuffer usage : 18 of 1024 KBytes 98 percents free
ZBuffer usage : 935 of 1024 KBytes 8 percents free
load 1 sprites : sprite128x128.tga idx : 11 to 11 17ms
uncompress file : sprite128x128alpha.tga [cached] 0ms
BigBuffer usage : 50 of 1024 KBytes 95 percents free
ZBuffer usage : 935 of 1024 KBytes 8 percents free
load 1 sprites : sprite128x128alpha.tga idx : 13 to 13 20ms
>> Ready
---------------------------
Press any key to start...
---------------------------
BltFastColorkey 32x32 : 81 ms
BltFastColorkey 32x32 50% opacity : 407 ms
BltFastColorkey 32x32 10% opacity : 400 ms
BltFastColorkey 128x128 : 1073 ms
BltFastColorkey 128x128 50% opacity : 5555 ms
BltFastColorkey 128x128 10% opacity : 5554 ms
AlphaBltFast 32x32 : 227 ms
AlphaBltFast 128x128 : 6933
FillRect 32x32 : 69 ms
FillRect 32x32 50% opacity : 156 ms
FillRect 32x32 10% opacity : 469 ms
FillRect 128x128 : 1098 ms
FillRect 128x128 50% opacity : 3845 ms
FillRect 128x128 10% opacity : 8967 ms
---------------------------
Bench complete !
---------------------------
Press any key to exit...
game exit

@ bientot ;) ,
Joshu.
joshu
 


Postby Johan » Feb 4, 2004 @ 10:35pm

HTK: A comparison on the final blit to display is not really necessary, GapiDraw uses GAPI on the PocketPC, and Thierry already provided benchmarks on that.

StephC: Thanks for the post. I will get back to implementing that CGapiRLESurface.... :)
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Postby HTK » Feb 5, 2004 @ 3:40am

"guest" was me, on the ipaq 1945 benchmark results
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Postby StephC » Feb 5, 2004 @ 11:58am

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Postby Johan » Feb 5, 2004 @ 4:34pm

StephC: Can you please post the new bitmaps you used in your examples? You said you changed them...
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Postby StephC » Feb 5, 2004 @ 4:37pm

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Postby warmi » Feb 5, 2004 @ 4:41pm

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Postby StephC » Feb 5, 2004 @ 4:45pm

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Postby warmi » Feb 5, 2004 @ 5:01pm

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Postby Johan » Feb 5, 2004 @ 5:07pm

Johan Sanneblad, M.Sc, Ph.D
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Postby StephC » Feb 5, 2004 @ 5:07pm

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Postby StephC » Feb 5, 2004 @ 5:17pm

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