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Joggle Game Released - I need your help!


Postby Kzinti » Sep 2, 2004 @ 4:09am

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Postby Conan » Sep 2, 2004 @ 7:16am

Sorry I missed your earlier post as I asked the same question myself a few weeks back (where does the lib go etc). From my own experience with sound modules it's not very hard to change between them so you might just try mikmod or FMOD in place of Hekkus if you are having difficulties to see if you get a result. FMOD costs (around $100 I think).
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Postby Bapdude » Sep 2, 2004 @ 4:00pm

Well, I spent most of last night trying (everything I could think of) to get this to work. Still, when I start the game, it freezes on WM2003. I'll probably try FMOD although it costs $1000 per title (a bit pricey). Whatever the problem might be, WM2002 is definitely more forgiving than WM2003. I would expect the same code to work on both.

Anyway, I just wanted to thank everyone for all your suggestions and help with this one. I never expected to have this much trouble, but isn't it always at the last minute that things go wrong? :D

Thanks again for everyone's help...
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Postby Conan » Sep 2, 2004 @ 5:02pm

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Postby Kzinti » Sep 2, 2004 @ 5:22pm

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Postby Bapdude » Sep 2, 2004 @ 5:35pm

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Postby Kzinti » Sep 2, 2004 @ 6:28pm

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Postby Bapdude » Sep 3, 2004 @ 9:36am

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Postby fzammetti » Sep 3, 2004 @ 2:27pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Bapdude » Sep 3, 2004 @ 4:46pm

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Postby fzammetti » Sep 3, 2004 @ 5:06pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Bapdude » Sep 3, 2004 @ 7:27pm

Thanks Frank...I'll be sure to give that a try. This is definitely one of those times when nothing seems "logical". But, as you said, it all depends how the compiler interprets your code. :)
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Postby Kzinti » Sep 3, 2004 @ 7:37pm

Guys, compilers rarely make mistake. I've seen VC5.0 and EVC3's ARM compiler each make a single mistake in years of development (which I do 45+ hours per week).

I haven't studied the Font class, but I am wondering if it's not trying to do unaligned read or writes.
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Postby Bapdude » Sep 3, 2004 @ 7:53pm

Thomas ("gersen") originally wrote this Font class and I think a lot of people use it for their bitmap fonts. As I mentioned before, it just calls 'LoadImage' and then displays the appropriate section of the bitmap based on letter and the kerning marks.

Thierry, I started creating a "mini" version of my game last night to send to you. However, when I finished removing all the fonts, etc. (to create a small project), the game started working on WM2003. It might be interesting to take this striped-down version of my game and add in just the fonts and see if this causes the problem again. If so, this might be a good place to start debug.

Whatever the mechanism, WM2002 and WM2003 interprets the resulting code differently.
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Postby Conan » Sep 3, 2004 @ 8:11pm

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