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GapiDraw vs PocketFrog - preliminary benchmark report


Postby warmi » Feb 5, 2004 @ 5:31pm

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Postby StephC » Feb 5, 2004 @ 5:47pm

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Last edited by StephC on Feb 5, 2004 @ 8:41pm, edited 1 time in total.
Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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Postby wyrd » Feb 5, 2004 @ 6:43pm

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Postby Kzinti » Feb 5, 2004 @ 11:03pm

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Postby warmi » Feb 5, 2004 @ 11:29pm

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Postby StephC » Feb 5, 2004 @ 11:35pm

Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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Postby Kzinti » Feb 5, 2004 @ 11:37pm

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Postby StephC » Feb 6, 2004 @ 12:00am

Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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Postby HTK » Feb 6, 2004 @ 12:24am

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Postby HTK » Feb 6, 2004 @ 12:26am

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Postby StephC » Feb 6, 2004 @ 12:30am

Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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Postby HTK » Feb 6, 2004 @ 3:06am

Or you may have something like "pixel shaders" and do all those things by yourself :wink: ( and much more! )
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Postby DillRye » Feb 6, 2004 @ 7:11am

Is uEngine ever going to be public?

Also..... No offense to your new picture, but I just wanted to comment that I liked your frog avitar better :) .

HTK im going to stay away from your "addictive" blending, for some reason I dont think it would be good for me.
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Postby StephC » Feb 6, 2004 @ 10:58am

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Postby Pam » Feb 6, 2004 @ 1:25pm

All the easy problems have been solved.
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