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GapiDraw vs PocketFrog - preliminary benchmark report


Postby Johan » Feb 6, 2004 @ 1:39pm

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Postby HTK » Feb 6, 2004 @ 5:29pm

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Postby warmi » Feb 6, 2004 @ 6:35pm

I doubt this "Additive Blending Pixel Shader" from PF is what fro example StephC is using.
While it does do what is commonly described as additive blending , it is rather simplistic and doesn't account for things like blending factor which are neccesary if you want to make sure that your code works in every possible case ( combinations of different backgrouns etc..)
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Postby Kzinti » Feb 6, 2004 @ 7:11pm

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Postby warmi » Feb 6, 2004 @ 7:20pm

I completely agree with you Therry.
Frankly, I am not so hot about pixel shaders done in software but your decision to go with unrotated buffer in HAL was brilliant.


At this point there is no way to add your own custom blitter in GapiDraw without having to mess around with different screen orientations etc which make things much more difficult.
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Postby StephC » Feb 6, 2004 @ 7:20pm

How many types of shaders are needed ?

I there so much that we can't provide them hardwired in the graphic toolkit ?
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Postby Kzinti » Feb 6, 2004 @ 7:25pm

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Postby warmi » Feb 6, 2004 @ 7:26pm

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Postby fzammetti » Feb 6, 2004 @ 7:33pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Pam » Feb 6, 2004 @ 7:34pm

All the easy problems have been solved.
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Postby StephC » Feb 6, 2004 @ 7:43pm

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Postby warmi » Feb 6, 2004 @ 7:50pm

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Postby StephC » Feb 6, 2004 @ 8:04pm

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Postby Kzinti » Feb 6, 2004 @ 8:25pm

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Postby StephC » Feb 6, 2004 @ 8:33pm

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