Page 1 of 1

Disintegration Effect

PostPosted: Sep 29, 2003 @ 6:45pm
by Presto

PostPosted: Sep 29, 2003 @ 8:04pm
by Conan

PostPosted: Sep 29, 2003 @ 8:15pm
by Presto

PostPosted: Sep 29, 2003 @ 9:06pm
by mlepage

PostPosted: Sep 30, 2003 @ 12:22am
by Presto

PostPosted: Sep 30, 2003 @ 3:20am
by mlepage

PostPosted: Oct 1, 2003 @ 7:32pm
by Presto

PostPosted: Oct 1, 2003 @ 9:16pm
by mlepage

PostPosted: Oct 1, 2003 @ 10:00pm
by Conan

PostPosted: Oct 1, 2003 @ 11:11pm
by Presto

"Real" Disintegration

PostPosted: Oct 6, 2003 @ 4:59pm
by jcredk
Hy

What I would call a "real" desintegration would be :

- keep effect working on one pixel square blocks
- Each column of pixel upper new black pixel is going "down" due to gravity.

With this you could have a nicer effect (At least I think 8O ), It could looks like in cartoons when Tom is hit by the hammer of Jerry and Tom is falling down into pieces.

But implementing this one would mean increase speed to "shift" the column of pixels (for loop with get pixel and set pixel should not be enough!). But now you have a real problem of speed improvment. :wink:

Bye

jcredk

PostPosted: Oct 6, 2003 @ 10:45pm
by fast_rx