Thierry I just tested the 0.0.3 version for the iPaq3800 and it seems to be faster than the previous version, nice!
I ve been testing it with a particle demo I wrote on pockethal. If someone needs explosions or snow, rain, whatever... you might be interested in using this particle framework. I've uploaded, the project + arm exe + source to :
The sample uses max 200 particles for the explosion and max 400 for the snow, press the 'A' button to emit particles and the funny thing is that you can use the arrow keys to move the camera around the explosion. Every particle is blitted as a 16x16 bitmap, and it renders on the iPaq with a minimum of +-30fps. on the left top you'll see an FPS counter and on the right you have the number of active particles in the fire system. Some 'static' screenshots, however you should actually see it in action.
