For denthorq, and anyone else that might have similar questions...
You can equate in your mind PocketHAL to gx.dll.
You can equate PocketFrog to GapiDraw.
What I mean is that PocketHAL is the layer that sits between the hardware and the graphics toolkit. The toolkit is what gives you the functionality like graphics primitives, image loading, etc. The toolkit makes use of PocketHAL (and so could any other toolkit).
These probably aren't quite perfect analogies, and I know Thierry will expand/correct what I've said if need be

, but I think this gives everyone something close to the picture of how these pieces fit together.
I believe I've seen Thierry say he would put some work into PocketFrog when PocketHAL is a little more developed, February for some reason sticks in my mind. Thierry, what are the plans/timeframe for PocketFrog at this point?
I know speaking for myself, that is the point at which I will be interested to see what's going on in Frog land. PocketHAL on it's own doesn't do a whole lot for me right now, but PocketFrog on top of PocketHAL becomes something I'd be very interested in.