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my 3d engine

Posted:
Dec 28, 2003 @ 7:08am
by izeman
here's a basic 3d engine built from scratch, on top of pockethal.
warning! i've only tested on ipaq 3600. and i'm not quite confident if i accessed frame buffer the proper way

Posted:
Dec 28, 2003 @ 10:25am
by Conan
looks great. Tried the PC version only. Will test on my Axim later. No background?

Posted:
Dec 29, 2003 @ 6:55am
by HTK
Looking good! bit slow on my device though
h1910
7 fps 200mhz
11 fps overclocked to 300mhz

Posted:
Dec 29, 2003 @ 7:29am
by izeman
yup, still very slow.
conan: no background - some of the screenshots shows the begining of a 3d map. but like i said, still slow (map + orge = 7fps). i'm still concentrating on finding the frame rates.
i just implemented today a sign-based zbuffer (as suggested by hmwill at another thread). i gained around 8fps!

Posted:
Dec 29, 2003 @ 10:24am
by Conan
ok, let me know if you want me to try the new version on my Axim. (I use PocketGL for my current game & it's impressive speed-wise but poor on texture quality).
What's your long term aim? Write a game using the engine ?
ps: Works fine on my Axim X5 400Mhz. Landscape mode at 9 FPS (sometimes drops to 8 on zooming)