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PocketFrog using PocketHAL

PostPosted: Mar 29, 2004 @ 12:46am
by j.edwards

PostPosted: Mar 29, 2004 @ 10:12pm
by Kzinti

PostPosted: Mar 29, 2004 @ 11:48pm
by HTK

PostPosted: Mar 30, 2004 @ 12:11am
by fzammetti
While I understand what Thierry said, I have to agree with HTK.

I was very much looking forward to the option of a fully-supported PH-based PF, but now I won't be holding my breath, as per Thiery :)

Ah well, look at it this way... he didn't say he's NOT doing it, it's just not going to be this weekend is all :)

PostPosted: Mar 30, 2004 @ 2:49am
by Kzinti
PocketFrog really wasn't designed with cross-platform considerations in mind. PocketHAL is currently being ported to other platforms and until this is done, I can't predict in which direction PocketFrog needs to move.

As it currently stands, PocketFrog is still a really useful library and can be easily modified since the source code is available. I know one version was built with PocketHAL and reported to work. It may not be the perfect integration some of you are looking for, but it gets the work done.

PostPosted: Mar 30, 2004 @ 3:08am
by StephC

PostPosted: Mar 30, 2004 @ 3:28am
by Kzinti

PostPosted: Mar 30, 2004 @ 3:31am
by Mr X

PostPosted: Mar 30, 2004 @ 5:21am
by Kzinti

PostPosted: Mar 30, 2004 @ 8:07am
by Pejo Software - Per

PostPosted: Mar 30, 2004 @ 8:48am
by Johan

PostPosted: Mar 30, 2004 @ 10:42am
by j.edwards

PostPosted: Mar 30, 2004 @ 11:27am
by Sparkie

PostPosted: Mar 30, 2004 @ 12:18pm
by Conan

PostPosted: Mar 30, 2004 @ 5:24pm
by Kzinti
I will release PocketFrog v0.8.0 with PocketHAL properly integrated. It just won't have all the features I was hoping to put there (ex: the new shaders based on templates). I also won't have the time to convert/create all the project files needed for the samples.