using pocketHAL, how do I load an image from the resource to a surface ?
my code so far:
//global variable
Surface *m_background; //Background image
//within: bool Project001::OnInitialize()
Display *display = GetDisplay();
m_background = LoadImage( display, IDB_BITMAP1 ); <~ of course this LoadImage doesn't work (I just stole it from a pocketFrog sample to get an idea)