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Mirroring a surface?

PostPosted: Oct 30, 2004 @ 11:15pm
by kornalius

PostPosted: Oct 31, 2004 @ 1:38am
by fast_rx
Pixel shader don't translate position, so that won't help you.

I wonder if blit stretch will allow an inverted rect (left right swapped) for the source... Let me look at it and I'll post results ...

PostPosted: Oct 31, 2004 @ 1:43am
by argal
what about doing it with GetPixel()/SetPixel() ?

PostPosted: Oct 31, 2004 @ 1:55am
by fast_rx
The inverted rect idea doesn't work - probably due to the uints used in the blitstretch code.

So it looks like either get/set pixel, lock/unlock, or adding something to pfrog.

PostPosted: Oct 31, 2004 @ 2:02am
by kornalius

PostPosted: Oct 31, 2004 @ 3:38am
by fast_rx

PostPosted: Oct 31, 2004 @ 3:28pm
by kornalius

PostPosted: Nov 1, 2004 @ 4:14pm
by kornalius

PostPosted: Nov 1, 2004 @ 6:04pm
by fast_rx

PostPosted: Nov 1, 2004 @ 6:16pm
by kornalius