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PocketFrog_0_8_1How can I build and run samples on emulator?
Posted:
Jan 18, 2005 @ 2:20pm
by DjemOK
Posted:
Jan 18, 2005 @ 3:03pm
by Conan
Posted:
Jan 18, 2005 @ 3:27pm
by DjemOK
Posted:
Feb 12, 2005 @ 2:35pm
by aib
Posted:
Feb 13, 2005 @ 8:36am
by Conan
usually when you get linker problems like the above your project settings are not pointing to the correct folders. After the game compiles if goes off to resolve the external libraries and can't. Maybe if you look at the setup info I included in my recent Hekkus article and compare to your own project re: the HAL library it will assist? (Is there a descriptive document showing how to get HAL going??)
See:-
[urlhttp://www.sundialsoft.freeserve.co.uk/pocket_frog_Ch5.htm[/url]
(Also you have to have the library you need actually built.)
Posted:
Jun 2, 2005 @ 3:41pm
by Guest
Posted:
Aug 18, 2005 @ 5:18am
by BradK3
First of all, Hi y'all. Long time lurker, first time poster.
I tried the above fix and it works perfectly when compiling the library for the emulator, but I got an error when compiling for the ARM processor. I fixed the line as follows (okay, it's a bit of a hack, but it works for me).
Change Line 27 in Rasterizer.cpp to:
#if defined (_WIN32_WCE) && defined (_X86_)
This compiles correctly for me for both the ARM processor and the emulator in EVC 4.0.
-Brad
Posted:
Aug 18, 2005 @ 6:21am
by BradK3
Hmmm... Of course the following works just as well and is simpler:
#if defined (_X86_)
So that may be the way to go...
-Brad
Posted:
Sep 16, 2005 @ 1:02am
by stoocook
Posted:
Apr 4, 2007 @ 5:10pm
by kevinlynx
i think i got the same errors !
So , can somebody tell us how to compile the correct version for emulator ?
:)
Posted:
May 15, 2007 @ 5:39pm
by Bobesa
well my opinion is that its faster to use VC++ to test your app on pc (no need to load it to emulator, no need to wait for emulator etc.) and other thing is that you dont have to use emulator = problem solved
Im testing my apps with VC++ and crafting them to PDA with eVC3