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Collision on rotated surfaces?

PostPosted: May 13, 2005 @ 10:27pm
by EvilMaio

PostPosted: May 14, 2005 @ 12:12am
by kornalius

PostPosted: May 14, 2005 @ 12:41am
by Guest

PostPosted: May 14, 2005 @ 12:42am
by EvilMaio

PostPosted: May 14, 2005 @ 7:26pm
by kornalius
You could create a bunch of buffered bitmasks for the surface angles you want to use (I'd say make 1 every 10 degrees) and store them somewhere, then just use them depending on the angle you want.

Speed has a price! ;) Memory is the price to pay. :)

PostPosted: May 15, 2005 @ 4:34pm
by BIGBEN