system event - ultimate solution?

I have a several reports that my game hangs right after a system event shows up(like low battery or such).
I'm using the latest "bugfixed" version PF_0_8_1_bugfix_2 which adds sleep when game's window is minimized. And well, it does work fine on my device. I also call hekkus's sound.suspend() in GameSuspend().
But why can it be hanging on other devices?
Is there anything I can do?
I'm using the latest "bugfixed" version PF_0_8_1_bugfix_2 which adds sleep when game's window is minimized. And well, it does work fine on my device. I also call hekkus's sound.suspend() in GameSuspend().
But why can it be hanging on other devices?
Is there anything I can do?