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APE Engine 0.45a Pocket Frog Port

PostPosted: Aug 1, 2007 @ 12:19am
by EvilMaio
Hi friends of PM !

I'm working on a port of great APE Physics 2d Engine (from Alec Cove) for our loved pocketfrog...

I think the port is completed; the windows version works pretty well...
I tried then the ARM version, and strange things happen :D
(collisions problems, solids overlap other solids etc..)

I'd like to share my work with PFrog community so if someone maybe interested for his projects, maybe can help me in order to fix the pocketpc version.

I'm pretty sure all problems came from double type numbers round problems on ARM version or similar..
Surely there is a numbers calculation difference from PC and PPC version...
But i worked a lot on this port and i lost all my energies 8O

In short, i post here all my work...if someone is interested / has time / wanna help...

In the zip you can find full sources of the port with VS.Net 2003 project and evc++3 project, it should work with plain pocketfrog and pockethal.

All suggestions are welcome ;)

Good luck 8)
Best regards to all!

Port sources:



PostPosted: Aug 1, 2007 @ 1:19am
by Kzinti
Wow this is really cool stuff!

Edit:

See it live here:

http://www.cove.org/ape/demo1.htm
http://www.cove.org/ape/demo2.htm

PostPosted: Aug 1, 2007 @ 12:04pm
by Dan East

PostPosted: Aug 1, 2007 @ 2:14pm
by EvilMaio

PostPosted: Sep 14, 2007 @ 3:32pm
by kornalius

PostPosted: Sep 14, 2007 @ 3:38pm
by EvilMaio

PostPosted: Sep 14, 2007 @ 4:44pm
by kornalius

PostPosted: Sep 14, 2007 @ 4:47pm
by EvilMaio

PostPosted: Sep 14, 2007 @ 4:52pm
by kornalius