PocketHal/Frog Integration

Hey all,
I've got a pretty advanced Windows Mobile application developed already, but now want to add some more intense graphical effects to it, and I was wondering if there's anyway to easily use PocketFrog/Hal to do so. Reason I ask, is cuz I've noticed that these libs have almost a new coding system that seems quite different from standard win32 C code, and I'm finding it difficult to use PocketFrog/Hal amongst my existing code. Is this even possible? And if so, can anyone shed some light, or some links?
Thanks,
Chad.
I've got a pretty advanced Windows Mobile application developed already, but now want to add some more intense graphical effects to it, and I was wondering if there's anyway to easily use PocketFrog/Hal to do so. Reason I ask, is cuz I've noticed that these libs have almost a new coding system that seems quite different from standard win32 C code, and I'm finding it difficult to use PocketFrog/Hal amongst my existing code. Is this even possible? And if so, can anyone shed some light, or some links?
Thanks,
Chad.