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Setup issues

PostPosted: Jun 6, 2002 @ 2:05pm
by Dave Johnston

Blit sample on it's own

PostPosted: Jun 6, 2002 @ 3:05pm
by Conan

PostPosted: Jun 6, 2002 @ 4:24pm
by Kzinti

PostPosted: Jun 6, 2002 @ 4:27pm
by Kzinti

PostPosted: Jun 6, 2002 @ 5:04pm
by Dave Johnston
I'm targetting PPC2002/ARM, and have the includes set up as such.

All I did was:
- extract pocketfrog
- extract STLport
- add to eVC(3.0)'s include directories for PPC2002/ARM the STLport include directory as per the instructions
- load Blit workspace

Surely that's all that needs be done?!

I searched in this forum before but couldn't find anything similar to this error, or indeed anything that looked related.

On the bright side, the setup has so far gone a lot smoother than EasyCE2.0 (which took me a week or two to get working!)

I managed to recreate the problem

PostPosted: Jun 6, 2002 @ 5:44pm
by Conan
I switched my project over to PocketPC 2002 & reproduced the same errors during a build

Note that you can compile & build for PocketPC 2002 using PocketPC as that's what I'm doing.

PostPosted: Jun 6, 2002 @ 6:36pm
by Kzinti
Try using "PocketPC/ARM" as the target and see how it goes...

I will check PocketPC 2002 tonight...

Please note that there is no "Blit" workspace...

.dsp --> Project file
.dsw --> Workspace file

PostPosted: Jun 7, 2002 @ 1:08pm
by Dave Johnston

PostPosted: Jun 7, 2002 @ 5:36pm
by Kzinti

what's in a name ?

PostPosted: Jun 7, 2002 @ 5:57pm
by Conan

PostPosted: Jun 7, 2002 @ 7:36pm
by Kzinti

PostPosted: Jun 7, 2002 @ 8:08pm
by BurningSheep

PostPosted: Jun 9, 2002 @ 5:17am
by Kzinti
Ok, I've been able to reproduce the problem... It occurs when compiling Blit.dsp with the PocketPC 2002 SDK. I wasn't able to reproduce it before because I was compiling PocketFrog.

For some reason, when compiling the resources for Blit (blit.rc), the resource compiler includes some part of STLport. STLport is unable to recognize the compiler and the result is a bunch of misleading errors.

I will try to sort this out and see what can be done to solve the problem. Meanwhile, use the PocketPC 2000 SDK and you shouln't have any problems.

PostPosted: Jun 9, 2002 @ 5:27am
by Kzinti
There is a file in STLport that the resource compiler is trying to include and I can't figure out which one.

A simple workaround if to move the "stlport" include directory at the bottom of the include directories list. This works well as there is no STL implementation in the PocketPC 2002 SDK...

Perhaps it would be better to specify that the include directory for STLport should be moved at the end of the list (instead of the top) in EVC. Of course, this is not the case for VC6.

PostPosted: Jun 9, 2002 @ 11:13pm
by Dave Johnston