Fist attempt at an article for beginners using PocketFrog

I managed to spend a few hours putting together chapter 1 of a beginner's guide to PocketFrog. This is aimed at getting people through the early learning curve so they can begin coding their games.
It's aimed at people who don't have much experience of eVC & game design toolkits.
If anyone has time to have a look & tell me if it makes sense I would be happy for the feedback.
I skipped over emulation as I have not yet delved into how PocketFrog handles emulation on the desktop PC. I had a read of the info with the asteroids demo but still need a bit more time to figure this area out.
3 or 4 of these articles would be needed to cover the topic.
It's aimed at people who don't have much experience of eVC & game design toolkits.
If anyone has time to have a look & tell me if it makes sense I would be happy for the feedback.
I skipped over emulation as I have not yet delved into how PocketFrog handles emulation on the desktop PC. I had a read of the info with the asteroids demo but still need a bit more time to figure this area out.
3 or 4 of these articles would be needed to cover the topic.