Page 1 of 1

Rect functions - collision detection

PostPosted: Jul 1, 2002 @ 11:43am
by Conan

Collision masks

PostPosted: Jul 1, 2002 @ 6:48pm
by jbella
You should include code for how to make a collision mask check to, I'm sure alot of people would find that useful..

PostPosted: Jul 1, 2002 @ 9:26pm
by Kzinti

Collision checking by mask / Intersect method

PostPosted: Jul 1, 2002 @ 9:27pm
by Conan

Intersect works & found move

PostPosted: Jul 2, 2002 @ 11:08pm
by Conan
The intersect feature works fine & I also found the move function for Rect's. This is great for updating a sprite's collision Rect with it's current position.

My article is almost complete & I just need to clean up the source so I am happy to release it.

( I think I have now read through the entire source so as to discover what's there so I think I'm quite close to having treied or at least understood most functions )

I plan 2 more articles after the Sprite one and may also publish my 3D functions if I can make them work inside PocketFrog.

PostPosted: Jul 2, 2002 @ 11:10pm
by Kzinti
I am looking forward to read your next article!