by Conan » Oct 16, 2002 @ 11:00am
I know that earlier versions had a built in font. While I have been using GDI fonts these are just too slow for use in the main game loop.
I suggest that interested parties discuss the requirement with a view to either sharing the work to implement an add-on or even better having font support included within PocketFrog.
In PocketGL the simple letters as a bitmap approach is taken one step further by including character width information. This gives a slightly better look than a simple fixed font though is still restricted in size. While it is possible to code access to TTF font data this would be much more work & would be slower again.
I will look at the method used in GapiDraw to see if it's easy enough to follow.
What does the FP community think ?
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