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Pod - My First Game


Pod - My First Game

Postby Presto » Jan 20, 2003 @ 6:07am

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feedback re: iPaq testing of POD

Postby Conan » Jan 20, 2003 @ 3:40pm

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Postby Presto » Jan 20, 2003 @ 4:24pm

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Postby Presto » Jan 20, 2003 @ 5:27pm

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Postby fzammetti » Jan 20, 2003 @ 9:06pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Presto » Jan 21, 2003 @ 4:55pm

Conan, I think I fixed the problem.

On the config screen, I've also added a couple of buttons to turn on FPS and X-Y coordinates. On my Axim (300MHz 32MB), I'm getting an average of about 28 FPS, but it varies between 22 and 32 FPS.

The game is available <A HREF="http://www.john-till.net/personal/pod.asp">here</A> for anyone who'd like to provide some feedback on it.

Thanks again,
John
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sorry, same crash

Postby Conan » Jan 22, 2003 @ 9:10am

the game still crashes in the main screen but with the fps counter on I can see that it runs for a couple of seconds so it's something that happens just after the main screen is painted a few frames in.
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Postby adde » Jan 22, 2003 @ 4:32pm

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Postby Presto » Jan 24, 2003 @ 5:19am

Just in case nobody's said this lately... You guys rock!

Conan, the game should run fine now. My background image was blitting beyond the surface. On the desktop and XScale, that didn't seem to mean much (it would wrap), but I'm betting your ARM didn't like it. So I re-worked the backgrounds to the way I really should've written them in the first place.

adde, I added a Sleep(5), but only if it's not INGAME, so for all of the menus, pause, etc, it should reduce that CPU usage.

fzammetti, thanks for the tips on getting my environment right. That's where the emulator problem was.

Anyway, I've updated the demo versions for download, so if you guys could give it another go, it'd be much appreciated.

Thanks again, John
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Postby fzammetti » Jan 24, 2003 @ 6:35am

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby adde » Jan 24, 2003 @ 3:35pm

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Postby Presto » Jan 24, 2003 @ 4:09pm

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POD is go on iPaq now

Postby Conan » Jan 25, 2003 @ 5:46pm

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Postby Presto » Jan 26, 2003 @ 12:31am

Conan, that's the plan. =)

I read your tutorial on EZSetup. Very nicely written. I got it working my first try, even though there wasn't any substance to my readme or eula.

I've still got some work to do on the real game yet, as far as adding content. In a couple of weeks, I hope to have the game posted on Pocketgear and Handango.

Thanks for your help,
-John
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Shareware selling

Postby Conan » Jan 26, 2003 @ 10:23am

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