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GapiDraw on other platforms?


GapiDraw on other platforms?

Postby Pejo Software - Per » Jul 8, 2003 @ 9:22am

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Postby Johan » Jul 8, 2003 @ 11:34am

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Postby Pejo Software - Per » Jul 8, 2003 @ 12:16pm

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Postby Johan » Jul 8, 2003 @ 12:20pm

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Postby Pejo Software - Per » Jul 8, 2003 @ 12:30pm

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Postby egarayblas » Jul 10, 2003 @ 12:49pm

Johan: That would be so cool! Gapidraw for Symbian! And with the advent of Palm OS 5 and palm devices carrying the strongarm/xscale processors, I think it will be a lot advantageous to port GD to the Palm platform as well. GD is really getting better and better! Thank you very much!
-- home of the think & tap games!
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Postby Johan » Jul 10, 2003 @ 12:59pm

PejoSoftware: Actually, the Symbian port is already a M. Sc. thesis project. With a bit of luck we might be able to extend it to also incorporate a port for Palm OS 5 devices...
Johan Sanneblad, M.Sc, Ph.D
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Postby Pejo Software - Per » Jul 10, 2003 @ 2:42pm

Yes!
This will actually make profitable game development possible!
Write once and deploy on PC, Pocket PC, Smartphone, Symbian and Palm. $$$$$

But then of course everyone will start using GapiDraw and competition will be even harder :)

Thank you Johan for making this outstanding library.
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Postby fzammetti » Jul 10, 2003 @ 8:09pm

I'm not worried about competition, but I do wonder how long before Johan and company decide to charge for GD. Heck, as good as it is, I wouldn't blame them.
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby efortier » Jul 11, 2003 @ 3:00am

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Postby Johan » Jul 11, 2003 @ 8:09am

Johan Sanneblad, M.Sc, Ph.D
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Postby egarayblas » Jul 11, 2003 @ 4:02pm

-- home of the think & tap games!
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Postby denthorq » Jul 11, 2003 @ 6:48pm

It's worth the wait...
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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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