[quote="Johan"]
As fzammetti says, there really isn't much to do when it comes to blitting to MediaQ devices.
[/quote="Johan"]
Agreed. MediaQ just sux for direct access graphics.
[quote="Johan"]
What you can do (in a graphics library) that improves performance on MediaQ devices are:
1. Always read and write data as 32-bit values (2-pixels simultaneously). This will give a significant performance improvement. GapiDraw does this, many others do not.
2. Always alpha blend using 32-bit operations. GapiDraw supports this as long as both source and destination blits are performed on even coordinates.
[/quote="Johan"]
Wrong. The MediaQ bus is 16 bits and quite slow. Whether you use 16 bits or 32 bits access doesn't make a difference.