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Misc GapiDraw Questions


Postby mlepage » Feb 12, 2004 @ 6:32am

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Postby mlepage » Feb 12, 2004 @ 6:39am

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Postby Johan » Feb 12, 2004 @ 10:21pm

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Postby mlepage » Feb 12, 2004 @ 10:49pm

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Postby Johan » Feb 12, 2004 @ 11:19pm

The easiest would be to simply comment out the call to m_timer.WaitForNextFrame() in GapiApplication.h... Then it will never sleep... :)
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Postby mlepage » Feb 23, 2004 @ 6:10pm

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Postby mlepage » Feb 23, 2004 @ 10:51pm

Sleep only takes milliseconds as a parameter. Is there anything more accurate?

I have my frame sleeping and skipping working properly (after disabling GapiDraw's implementation), but I'd like to make it more accurate if I can.
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Postby warmi » Feb 24, 2004 @ 3:29am

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Postby mlepage » Feb 24, 2004 @ 7:01am

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Postby Johan » Feb 24, 2004 @ 8:51am

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Postby mlepage » Feb 24, 2004 @ 3:36pm

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Postby egarayblas » Feb 25, 2004 @ 1:09am

-- home of the think & tap games!
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Postby mlepage » Feb 25, 2004 @ 5:46am

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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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