by j.edwards » Nov 3, 2003 @ 11:44pm
denthorg: You are right. I got a bit confused in my quest for answers. Apologies Thierry. Anyhow, not sure if wine is required anymore as I am starting to understand things and realise there is no point trying to redo everything Thierry has done with PocketHAL.
I have found it quite a learning curve though. A few weeks ago I began learning C++, and was therefore focused on speed to see just how well you could get things performing. I have found both the emulator and debugging on the iPaq really slow and tedious so am now building solely on the PC using MS VC++ using the same code in most cases, but with compatible classes for iPaq where there are differences - such as graphics - and occasionaly testing on iPaq. This has been going really well.
The game I am building is a RTS variant and I will publish it in the forums once a beta is ready. I also plan to publish code for some of the algorithms such as pathfinding and AI (for 2 not entirely unselfish reasons: because I've benefited hugely from other's sample code, and because there will no doubt be people who could help optimise them).
Must say, this is a really good developer community. Who actually runs the website?