In using version 1.10b2, I've noticed something a little odd versus my previous use in 1.04 on a stationary PC.
I'm guessing that it may be related to hardware acceleration in some way, as it only occurs in Fullscreen mode.
Using a blt with a colorkey and scaling, the framerate drops precipitously in fullscreen mode. This is a pretty large blit, admittedly - 500x400 or so. This does not occur in windowed - everything is fine.
I tried setting the backbuffer to GDDISPLAY_BACKBUFFERSYSMEM and that fixed it as well, so, as mentioned before, I think it might have something to do with hardware accel. I'm using an NVidia GEForce II.
Don't know if this makes any sense, but if you'd like further clarification, let me know!
Thanks for such a fantastic library!
Lemur