This site is no longer active and is available for archival purposes only. Registration and login is disabled.

"Nifty Sprite Class" for you all here...


"Nifty Sprite Class" for you all here...

Postby Codejoy » Aug 21, 2003 @ 10:35pm

Codejoy
pm Member
 
Posts: 34
Joined: Mar 6, 2003 @ 1:41am
Location: New Mexico


Postby DillRye » Aug 23, 2003 @ 1:07am

User avatar
DillRye
pm Insider
 
Posts: 477
Joined: Apr 25, 2002 @ 7:28am
Location: Iowa State University of Eng


Yep

Postby Codejoy » Aug 23, 2003 @ 2:25am

LOL yep I sure did. You had a point by how long it would take me to find what i needed. The bob engine is effective, and quite easy to use (at least to me) so why not port it over i figured. The idea you gave me for bouncing the rects along as offset for frames of anim was a good one, sometimes I really have a big problem of over thinking things.

Thanks,
Shane
Codejoy
pm Member
 
Posts: 34
Joined: Mar 6, 2003 @ 1:41am
Location: New Mexico


Postby DillRye » Aug 23, 2003 @ 3:01am

Im glad to help anytime. Most of the people here at pocket matrix share ideas fairly freely.

I believe its one of things that makes someone a great computer scientist.
User avatar
DillRye
pm Insider
 
Posts: 477
Joined: Apr 25, 2002 @ 7:28am
Location: Iowa State University of Eng


"Nifty Sprite Class" for you all here...

Postby efortier » Aug 24, 2003 @ 6:17am

User avatar
efortier
pm Insider
 
Posts: 373
Joined: May 15, 2002 @ 10:32pm


Postby DillRye » Aug 24, 2003 @ 7:34pm

User avatar
DillRye
pm Insider
 
Posts: 477
Joined: Apr 25, 2002 @ 7:28am
Location: Iowa State University of Eng


Postby Hosed » Aug 25, 2003 @ 8:45am

Very handy little class. I'll have to delve into more later, but so far this looks to encapsulate 2 or 3 of my seperate classes in my own sprite engine while being only slightly more complex then any one of them.
L. L. Goodwin<BR>Purveyor of Code<BR><A href="http://www.planettribes.com/hosed/">Hosed's House of Code</A>
User avatar
Hosed
pm Member
 
Posts: 249
Joined: Jan 3, 2002 @ 2:51am
Location: Montana, USA


Going for it...

Postby Codejoy » Aug 25, 2003 @ 7:05pm

Well I have a not yet so robust particle engine working too, I have to add some features. (of which im not sure how to do like using bmp's for the particles instead of just pixels, but thats on its way). So I decided I will probably get the NSprite and NParticles ready to roll into my own game engine (never though id do this) called:
"The Nifty Engine" why not.

So I have decided the feature set for this engine will be:
NSprite
NParticles
Perhaps some 3d stuff
NScroll <-- Have to figure out how to do this, I suspect it will be a wrapper for the tile engine stuff that gapidraw 2.04 seems to have (after just running the tile demo.
NSound <-- some sort of sound and music
NPhysics <-- A physics class?
What else I need? not sure...

Anything else anyone can think of? I have never really made even a 2d engine, I have always hacked other engines for my own use (to save time)..but since im getting tired of working on the games themselves (having to do ALL the design, ALL the art, ALL the sound fx etc.. etc..). I finally decided to take some time off and work on an engine for once that is mostly of my own making (Even though there are some rehashed parts LaMothe's books).

Oh well thats the plan anyway...

Anyone have links on a good engine design (been using Engine Enginuity articles on gamedev.net) though I will say I think developing a PPC 2d game engine is just a hair different...


-Shane
Codejoy
pm Member
 
Posts: 34
Joined: Mar 6, 2003 @ 1:41am
Location: New Mexico


Postby Dan East » Aug 25, 2003 @ 7:34pm

User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Postby Dan East » Aug 25, 2003 @ 7:41pm

User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Postby DillRye » Aug 25, 2003 @ 10:30pm

The sound and scroll thing have largly been taken care of, you can still try if you like though.

Hekkus is a very nice soundsystem and its free, all you have to do is tell him your using it in your project just like GapiDraw.

Also, the hardest(which is fairly trivial) part of writing something that scrolls tiles is the clipping, and that is now taken care of in gapidraw.

Though, if you coupled the tile engine with some physics code such as collisions and such, then I say go for it.
User avatar
DillRye
pm Insider
 
Posts: 477
Joined: Apr 25, 2002 @ 7:28am
Location: Iowa State University of Eng


Return to GapiDraw


Sort


Forum Description

The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

Moderators:

sponge, Johan

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum