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How do you make your games?

PostPosted: Aug 31, 2003 @ 10:54pm
by Justt

PostPosted: Sep 2, 2003 @ 3:23am
by efortier
Hi there,

Well, this is indeed a problem for us too. What we did was to find people interested in the same things we were.

Some very talented people around here can both program their games and make their own graphics. I wish I was able to do that, but I'm not.

If you have a project you are working on, simply describe it and some people might want to join in.

If you ever decide to make a project that you want to sell, and decide to pay for the art, be VERY careful and don't blindly trust anyone. Ask for sample material, give the person some sample work that he should do, and never pay the full amount up-front! Set milestones and pay when the artist reached them.

This is experience speaking ;)

Here's a funny one that happened on a project last year: Someone asked me for $95 (USD) just to draw 3 32x32 tiles, as a sample of what he could do, before the project was even started, and $55 for each tile that would be used in the final game.

We needed 250 tiles, so that's $13750 just for the tiles. Of course this guy was a real pro, and he made us a deal by lowering the price from $100 per tile to "just" $55.

Some people evidently don't live in the same plane of existence as many of us do.

Good luck!

--Eric

PostPosted: Sep 2, 2003 @ 4:28am
by mlepage

PostPosted: Sep 2, 2003 @ 4:50pm
by denthorq

PostPosted: Sep 2, 2003 @ 7:39pm
by Presto
Also, there are a ton of tutorials out there. If you're getting into game programming, I'm sure you already have a ton of creativity and technical competence. The only problem is you may not feel you have the time to acquire the knowledge to do things yourself. Don't let the pressure drive you crazy. We're game developers. Games = fun. Pressure != fun.

I recommend you try checking out a tutorial every couple of days, and play around with some ideas using MSPaint if you have to. At some point that magic door will just open and you'll be amazed at what's locked inside your imagination. Having the right tools is only 10% of development. The other 90% comes from within.

[/motivational speech]

I do my own graphics, but I'm no musician, so I usually obtain my sounds from elsewhere. For Pod, I bought some sounds from soundrangers.com and tweaked them to fit my needs. For Dr. Pocket, I bought the music tracks from Yannis Brown. In my opinion it's much easier creating graphics than audio.

Anyway, good luck.

PostPosted: Sep 2, 2003 @ 10:25pm
by fast_rx

PostPosted: Sep 2, 2003 @ 11:22pm
by mlepage

PostPosted: Sep 3, 2003 @ 2:33am
by egarayblas

PostPosted: Sep 3, 2003 @ 2:55am
by ppcStudios

PostPosted: Sep 3, 2003 @ 5:27pm
by izeman

PostPosted: Sep 3, 2003 @ 5:36pm
by izeman

Do it yourself

PostPosted: Sep 3, 2003 @ 5:39pm
by warmi

PostPosted: Sep 3, 2003 @ 7:17pm
by ppcStudios

PostPosted: Sep 4, 2003 @ 2:33am
by mlepage
What kind of a cut do you take for that sort of arrangement? What does it depend on?

PostPosted: Sep 4, 2003 @ 2:55am
by ppcStudios