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Which Image Format?

PostPosted: Sep 29, 2003 @ 5:22am
by mlepage

PostPosted: Sep 29, 2003 @ 5:43am
by denthorq

PostPosted: Sep 29, 2003 @ 5:47am
by mlepage

PostPosted: Sep 29, 2003 @ 5:49am
by denthorq

PostPosted: Sep 29, 2003 @ 5:50am
by mlepage

PostPosted: Sep 29, 2003 @ 5:56am
by mlepage
I think a decent sized level image, for my game, will be about 150K (using PNG.)

That means if I have 25 levels, it will take roughly 3.75MB. Is that acceptable?

If the same image was about 20K (using JPEG), then 25 levels would only be about 0.5MB. Much more acceptable, but not as nice looking.

How about this revolutionary idea: I give the user the choice whether to install the good-looking but larger PNGs, or the smaller but not-as-nice JPEGs?

This all goes to the other thread I started in the general developer discussion area, about how big is too big (for the application). [Actually I'm not sure where I posted that but I'm relatively sure I did.]

PostPosted: Sep 29, 2003 @ 6:00am
by mlepage

PostPosted: Sep 29, 2003 @ 6:24am
by denthorq

PostPosted: Sep 29, 2003 @ 6:59am
by maurice

PostPosted: Sep 29, 2003 @ 7:05am
by mlepage

PostPosted: Sep 29, 2003 @ 7:45am
by StarFury

PostPosted: Sep 29, 2003 @ 7:54am
by Johan

PostPosted: Sep 29, 2003 @ 9:19am
by Sam Nova

PostPosted: Sep 29, 2003 @ 1:14pm
by ppcStudios

PostPosted: Sep 29, 2003 @ 5:41pm
by mlepage