If I write a game for PocketPC, and I then compile it for SmartPhone, will it run as-is in terms of graphics? What I mean is, I don't know much about SmartPhones, but I think I know that the screen doesn't have a 240x320 resolution... So, will GD, or the GAPI implemenation for the device itself maybe, automatically resize my images to fit the screen, or would I have to have separate resources for the SmartPhone build and use the preprocessor to compile in the correct ones (or have them all externalized in the file system, then it's just a simple file swap)?
I've been trying to get the SmartPhone emulator to run so I could find out for myself, but it hasn't been working. I figured why not come ask this question before I put any more work into it because I'm suspecting my game isn't going to run unchanged anyway. Am I right?
As soon as you stop calling me an idiot to yourself, stop laughing and reply!
