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gapidraw for a desktop game


gapidraw for a desktop game

Postby randy » Apr 15, 2004 @ 11:29pm

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Postby egarayblas » Apr 16, 2004 @ 1:27am

-- home of the think & tap games!
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Postby Guest » Apr 16, 2004 @ 2:56am

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Postby fzammetti » Apr 16, 2004 @ 4:14am

I would say it makes total sense. It allows you to abstract away the complexity of DirectX and just worry about your game. Not that DX is horribly difficult, but GD is certainly easier.

My only question would be if it's possible to do a full-screen desktop app with GD... I'm not sure. Even if it's not, doing a 640x480 windowed game may not be a problem for you.

I don't think you lose anything performance-wse, and I don't think you lose anything in terms of what you can actually do.

So, I really can't think of a single reason why it's not a good idea.
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Postby Johan » Apr 16, 2004 @ 7:47am

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Postby Guest » Apr 16, 2004 @ 3:27pm

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Postby Johan » Apr 16, 2004 @ 7:30pm

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Postby fzammetti » Apr 16, 2004 @ 8:07pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby mcmcdonald » Apr 19, 2004 @ 11:43am

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Postby fzammetti » Apr 20, 2004 @ 6:49pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Guest » Apr 21, 2004 @ 9:39am

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Gapidraw for Desktop

Postby Xenopi » May 11, 2004 @ 6:07pm

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Re: Gapidraw for Desktop

Postby ppcStudios » May 11, 2004 @ 11:53pm

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scratch that... Figured it out (I think)

Postby Xenopi » May 13, 2004 @ 8:55pm

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Postby ppcStudios » May 13, 2004 @ 11:06pm

You could always simply override the WindowProc method. =)
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