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gapidraw for a desktop game

PostPosted: Apr 15, 2004 @ 11:29pm
by randy

PostPosted: Apr 16, 2004 @ 1:27am
by egarayblas

PostPosted: Apr 16, 2004 @ 2:56am
by Guest

PostPosted: Apr 16, 2004 @ 4:14am
by fzammetti
I would say it makes total sense. It allows you to abstract away the complexity of DirectX and just worry about your game. Not that DX is horribly difficult, but GD is certainly easier.

My only question would be if it's possible to do a full-screen desktop app with GD... I'm not sure. Even if it's not, doing a 640x480 windowed game may not be a problem for you.

I don't think you lose anything performance-wse, and I don't think you lose anything in terms of what you can actually do.

So, I really can't think of a single reason why it's not a good idea.

PostPosted: Apr 16, 2004 @ 7:47am
by Johan

PostPosted: Apr 16, 2004 @ 3:27pm
by Guest

PostPosted: Apr 16, 2004 @ 7:30pm
by Johan

PostPosted: Apr 16, 2004 @ 8:07pm
by fzammetti

PostPosted: Apr 19, 2004 @ 11:43am
by mcmcdonald

PostPosted: Apr 20, 2004 @ 6:49pm
by fzammetti

PostPosted: Apr 21, 2004 @ 9:39am
by Guest

Gapidraw for Desktop

PostPosted: May 11, 2004 @ 6:07pm
by Xenopi

Re: Gapidraw for Desktop

PostPosted: May 11, 2004 @ 11:53pm
by ppcStudios

scratch that... Figured it out (I think)

PostPosted: May 13, 2004 @ 8:55pm
by Xenopi

PostPosted: May 13, 2004 @ 11:06pm
by ppcStudios
You could always simply override the WindowProc method. =)