
Posted:
Apr 16, 2004 @ 4:14am
by fzammetti
I would say it makes total sense. It allows you to abstract away the complexity of DirectX and just worry about your game. Not that DX is horribly difficult, but GD is certainly easier.
My only question would be if it's possible to do a full-screen desktop app with GD... I'm not sure. Even if it's not, doing a 640x480 windowed game may not be a problem for you.
I don't think you lose anything performance-wse, and I don't think you lose anything in terms of what you can actually do.
So, I really can't think of a single reason why it's not a good idea.

Posted:
May 13, 2004 @ 11:06pm
by ppcStudios
You could always simply override the WindowProc method. =)