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Framerate and Time...


Framerate and Time...

Postby norwy » Aug 13, 2004 @ 4:25pm

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Postby Kak » Aug 13, 2004 @ 5:33pm

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Postby fzammetti » Aug 13, 2004 @ 6:57pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby norwy » Aug 13, 2004 @ 6:58pm

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Postby norwy » Aug 13, 2004 @ 7:16pm

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Postby fzammetti » Aug 13, 2004 @ 8:08pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Kak » Aug 13, 2004 @ 8:28pm

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Postby norwy » Aug 13, 2004 @ 8:29pm

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Postby fzammetti » Aug 13, 2004 @ 8:36pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby norwy » Aug 15, 2004 @ 5:37pm

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Postby fzammetti » Aug 15, 2004 @ 5:49pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Pejo Software - Per » Aug 15, 2004 @ 10:11pm

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Postby fzammetti » Aug 16, 2004 @ 12:38am

Pejo, doesn't that yield exactly what I've been talking about though, which is that at lower FPS, the game will appear less smooth because objects effectively are moving more pixels per frame? This is what I was talking about, frame rate vs. smoothness is two different things. Am I missing something?
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby ppcStudios » Aug 16, 2004 @ 3:03am

G.R. Moore
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Postby Pejo Software - Per » Aug 16, 2004 @ 6:59am

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