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Framerate and Time...

PostPosted: Aug 13, 2004 @ 4:25pm
by norwy

PostPosted: Aug 13, 2004 @ 5:33pm
by Kak

PostPosted: Aug 13, 2004 @ 6:57pm
by fzammetti

PostPosted: Aug 13, 2004 @ 6:58pm
by norwy

PostPosted: Aug 13, 2004 @ 7:16pm
by norwy

PostPosted: Aug 13, 2004 @ 8:08pm
by fzammetti

PostPosted: Aug 13, 2004 @ 8:28pm
by Kak

PostPosted: Aug 13, 2004 @ 8:29pm
by norwy

PostPosted: Aug 13, 2004 @ 8:36pm
by fzammetti

PostPosted: Aug 15, 2004 @ 5:37pm
by norwy

PostPosted: Aug 15, 2004 @ 5:49pm
by fzammetti

PostPosted: Aug 15, 2004 @ 10:11pm
by Pejo Software - Per

PostPosted: Aug 16, 2004 @ 12:38am
by fzammetti
Pejo, doesn't that yield exactly what I've been talking about though, which is that at lower FPS, the game will appear less smooth because objects effectively are moving more pixels per frame? This is what I was talking about, frame rate vs. smoothness is two different things. Am I missing something?

PostPosted: Aug 16, 2004 @ 3:03am
by ppcStudios

PostPosted: Aug 16, 2004 @ 6:59am
by Pejo Software - Per