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Troubles with GD 3.5 beta3 in HP hx4700 (uk rom)

PostPosted: Oct 20, 2004 @ 11:05am
by javiero
HI:

I have a HP hx4700 (UK ROM) and Have a trouble with screen coordinates in the gapidraw samples.

Example:

in Collision Mask demo (compiled with vc3), when you touch in the bottom right corner of screen, the mask cursor must be in 480,640 but instead this the mask appear in 240,320

Is like divide the X Y cursor by 2

In Collision Mask demo (compiled with vc4), no have any trouble. The screen coordinates are 480x640.

In GDIDEMO (compiled with vc3) the FPS is only 9
In GDIDEMO (compiled with vc4) the FPS is normal (30)

In SIMPLE.EXE (compiled with both version vc4 and vc3) the screen coordinates do not work and I can't push the screen buttons for turn the screen or exit (I need touch a hard button for exit the sample).

Anyone know what is the problem?.

Note: I do not recompile the examples, simply I was copy the original .exe files in my PDA and test it.

Please, excuseme my bad english.

Regards.

PostPosted: Oct 20, 2004 @ 11:08am
by Johan
Hi,

Somehow you must have the old samples. The new ones should have a resource called "HI_RES_AWARE" which prevents the coordinate scaling... See if you have a resource called "HI_RES_AWARE" in the resource tab.

PostPosted: Oct 20, 2004 @ 11:17am
by javiero
HI:

True!!, I was add the HI_RES_AWARE resource to this .EXE files and work perfect! :lol:

Thanks by all, you are very fastest :D

Regards

PostPosted: Oct 20, 2004 @ 11:55am
by Johan
:) Thanks for the feedback by the way, I must have forgotten to add HI_RES_AWARE to the EVC3 samples...