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link problem GD3.5 smartphone 2002


link problem GD3.5 smartphone 2002

Postby vince_mad » Nov 24, 2004 @ 4:08pm

Hi,

I just downloaded GD3.5 eval and tested it.
The minimal app compiles ok.
The I changed the project settings, link-input from
pocketpc-arm to smartphone-arm and I got the following error:



I tried with plasma app and got the same.

Does someone have the same problem?
Am I doing something wrong?

Vincent.
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Postby Johan » Nov 24, 2004 @ 4:10pm

Please read the "readme.txt" file in the samples folder.
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Postby vince_mad » Nov 25, 2004 @ 3:44pm

Hi Johan,
Are you trying to say that I might have forgotten to copy the afxres.h file?
Well, I must admit that I forgot at first but I did copy it after I had a very explicit message when I tried to compile.
I copied the file, and then it compiled and linked ok.
Then I changed the project settings: link/input from lib/pocketpc-arm to lib/smartphone-arm which seemed more appropriate as I want to create a smartphone 2002 app. Then I got the link error.

Does someone have an idea?
Thanks.

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Postby Johan » Nov 25, 2004 @ 4:19pm

I'll take a look at it later today! Thanks for reporting!
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Postby ppcStudios » Nov 26, 2004 @ 8:01pm

G.R. Moore
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Postby ppcStudios » Nov 26, 2004 @ 8:02pm

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Postby Johan » Nov 26, 2004 @ 11:52pm

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Postby ppcStudios » Nov 27, 2004 @ 2:45am

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Postby ppcStudios » Nov 27, 2004 @ 3:00am

Johan, I get the same results as you when building TileDemo for the Smartphone. I'll have to dig deeper to see what I'm doing wrong...
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Postby vince_mad » Nov 29, 2004 @ 12:26pm

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Postby Johan » Nov 29, 2004 @ 1:05pm

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Postby vince_mad » Nov 29, 2004 @ 1:23pm

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Postby ppcStudios » Nov 29, 2004 @ 2:25pm

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Postby ppcStudios » Dec 1, 2004 @ 2:43am

Johan, any timeline on making the new build for this bug available? We would like to get a beta test going for our partner's title so it can be released for the holiday season.
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Postby Johan » Dec 1, 2004 @ 4:18pm

Ok, I have updated both the evaluation and the licensed distributions. Just re-download the archive and install over. Just remember to first save any changes you might have done to the sample projects.
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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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