Ok this is very strange then...

Posted:
Dec 3, 2004 @ 6:37pm
by kelesis
Let me see if I understand this correctly. If I use the GDBLTFX structure, the destRect that the blt requires only really uses the left and top variables( x and y ) to blit the image onto the surface? For example I have a 256x256 image that I want it stretched onto a 640x480 image. I blit it to the 640 image with a rotation of 90 degree's it'll only show up at 256x256? But if I don't rotate it it'll show up at 640x480. That is correct functionality and this doesn't seem like a bug?
thanks,
Kelesis