Shows how buggy my code is

. I can't belive I was proud of it about six months ago... I am busy at work on the new version, though.
Another argmap bug is when you set a unit event to Loose: destroy it actually sets it to Win:destroy.
So when someone blows up your command center, you win
There is an easy fix, however: go to your argamp folder, go to \data\argentum\, open the unitevents.txt file, and change the last part of the second line to
"condition(LOSE,DESTROY)"
(I put loose by accident, then fixed it)