I've been periodically poking my head in these forums since PPL. As a CS grad student, I'm always interested in new programming languages and environments, especially those i could develop on my pda directly. The only thing that stopped me from volunteering to beta test (well...other than the lack of infinite hours in a day) was that I don't have much experience with graphics/game programming and didn't have anything I wanted to make.
I was browsing on the aximsite forums and read a post by a person seeking a ppc port of a game that turned out to be a clone of an old atari 2600 game called "Kaboom!". I love that game, so I was thinking of making it, and was trying to decide what to write it in. I started with C#, but got tired of dealing with os calls like C/C++ so I thought about using that, and was about to when I remembered the PPL. To my happiness, I found the 0.8 beta was open and gave it a shot. I was truly surprised with how easy it was to make (avoiding a few bugs along the way [mostly with Collisions].) You have a really promising product here, I hope it is met with great success.
The zip file here: http://www.cs.pitt.edu/~jmisurda/ppc/kaboom.zip reflects the current state of my game. It's playable but I haven't figured out how to do a few things, and was wondering if they were bugs or just things I didn't understand.
My main problem is that I would like to delete a sprite in the spriteproc that its being handled in and this is yielding a runtime error at the rendersprites opcode.
I understand that you've been not feeling well, and I don't mean to bombard you (a bad kaboom pun

If I can be of any help to you in the design/debugging of PPL, I'd also be more than willing to return the favor.
Thanks and feel better!
Jon