by kornalius » Mar 22, 2005 @ 8:30pm
Not really. The sprite state won't change, the sprite won't be drawn that's it. G_RENDERSCENE, only draw sprites that are in view but the calculation to know if the sprite is in view or not is done only when the origins changes.
I will try to come up with some way of preventing this behavior without having to call ProcessSprites() and keep the speed.